![]() The game also stutters intermittently and has long load times which shows a lack of polish and indicates the game was rushed. Poor textures and low resolution with tons of jaggies is contributing to this and could be improved but it won’t change the fundamental look of the game. Thats not a glitch that’s just how the released product looks and will look to every single person who plays it regardless of them submitting a ticket or not. The real ‘graphical issue’ is that the graphics are simply outdated and antiquated looking and deliberately designed that way. The response from supermassive implies there’s some technical glitch causing blurriness or a haze hiding the otherwise beautiful looking game. Switchback is fantastic and Rush of Blood was one of my favorite psvr 1 games. I'm really hoping that there can be a follow up game based on the next season of dark picture games. I love how many objects realistically break apart when shot, it's super satisfying. This was very noticeable to me, along with the aliasing. I noticed the aliasing was a bit rough, I think one of the biggest improvements I'd love to see would be to smooth out the edges to be sharper (if possible given the hardware) if there is a way to choose between a performance mode and fidelity mode, that would probably make a huge difference for the visuals. But if it's stuff that can be adjusted in future patches or game options that would be awesome. This may be due to hardware limitations with the ps5, I'm not sure. I love the game, just beat it, but I did notice in all honesty that the visuals didn't quite hit the high i was expecting. Repetitive.Īnd half the game is spent looking at the loading wheel. ![]() Too many enemies that pop up at your far left/far right. Cart moves too slow, like they were purposely trying to avoid motion sickness, but instead you just want to take the headset off and do something else. Too many scenes where they take away your guns and you're just sitting there. which is possible on maaaaaybe one spot, if you play completely optimally" Should build at least 1.5x as fast and drop about 50% of what it does now. The score multiplier is WAY TOO SLOW TO BUILD and DISSIPATES WAY TOO FAST. Up to a 9! watch it die because we've got absolutely nothing for you to do for the next 2 minutes! That'd be great but your damn multiplier dies off while you're sitting around waiting for ANYTHING to happen. A whole lot of waiting for things to happen. Lets just talk the gameplay - SLOOOOOOOOW. Objects pop in when they feel like it, and sometiimes you can break them, sometimes you can't. Soooooo much stuttering, even the final boss's facial animations were all over the place. i think anyway, as soon as I pass the "score" and it goes to change scene. Game crashes after the final boss at the switch to the credits. If having any questions or concerns, you are welcome to comment below with these and I will do my best to address them as soon as possible. We appreciate your patience and understanding while the team continue to investigate these issues, and please rest assured that we will share additional communications regarding these issues when more information is available. by closing each eye), you notice a difference in the quality of the image between the two, or if the image is the same through both
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